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TABLE GAMES
ლიდერბეთ სლოტი (Domino)
This version of the game was created in America and many consider it the best domino game. It will be played as “timed”, but the goal is not just to “chip out” (that is, stack all your dominoes in front of your opponent), but also make the sum of the open ends of the checkers multiplied by five.
A player's score (points) indicates that the open ends of a domino are equal to 5.
The first player to reach or exceed the target points wins the game.
There are 28 checkers in total and 7-7 of them are dealt to each player, while the rest of the checkers remain on the table known as the “market”. The player with the pair (double) starts the game with the highest double; e.g. 6-6, 5-5 and below.
If the game starts with a non-pair, the player who has the highest unbroken checker starts the game. The new round begins, with the winner of the current round.
When the game stake starts with a non-ball, it becomes the first ball to be played on both sides.
After the first checker is placed, a second player is drawn, who can place his checker, one of which has the last double.
Once the checkers are flipped horizontally on both sides, the domino checkers can be applied vertically, i.e., domino checkers can be placed on all four sides. This only applies to the first double, the double used afterwards will no longer play as the first double. All open ends of dominoes are calculated as total points (necessarily multiplied by five).
After the player has placed the checker, the numbers on the open ends of the domino will be added. If this sum is multiplied by five (5, 10, 15, 20, etc.), then the player is immediately counted. If the finishing checker is double, both sides of the finishing checker will be added; e.g., a checker is equal to 5-5 ten points at the bottom of the column. If checkers are moved to the. left and the right of the central dub (stake), additional vertical dominoes may be added, all of which yield a total sum.
At any stage, if you cannot play your checker, you can get the checker (from the market) before you can use the checker. If there are no more checkers left in the market (at least two) and you can't play legally, then it's time for your opponent to play. The game continues until players are able to place checkers. If one of them has all the checkers, the current round is completed, or if both players have checkers, but cannot move, the round is closed (RIB) and the remaining points are counted.
Play is possible - up to 75, 175, 255 or 355 points (depending on players' wishes), as well as players deciding how many games to win (i.e., how many points you want to play 1, 2, 3) and choosing to play within the round (when playing 1 hand). ), 2 or 3 before winning the game.
Riba:
Both players have checkers, but cannot make a move as the round is closed, the points are counted and the player with less points is added to the partner's points.
If during Riba both players have exactly the same points, the next stage begins and the one who wins this stage is added to the sum of the Riba points (both players).
Both players have checkers and can only move with the double in the market, the game is still closed and no one goes to the market, points are counted.
Both players have checkers and can only move with a double that holds the player who has previously checker, the partner does not go to the market, and this player places this pair. Points are counted.
Both players have checkers and can only move with a double that holds the player who has not thrown a checker before. Points are counted.
If the player uses all the dominoes he holds and ends the round (“Chips Out”), he is awarded points (up to a maximum of 5) on each of his opponent's scores of points, and if the opponent has one empty checker in his hand –“Empty” checker will win 10 points on the winning side. This is the end of the round and the dominoes are starting again for the next round. This continues until one player reaches the target score or more.
Points raised in the game: doubling - 2 points.
Increase bet (round dice) in the game: doubling, four.
Players have 2.15 minutes to make a move during the game. 45 seconds for each move and 1.5 minutes which is additionally allocated to all moves where the player has no more than 45 seconds. If one player fails to make the move within the specified time, he / she shall be considered as a loser and the amount previously reserved shall be credited to the other player.
Betting Information
The minimal bet is 0.50 GEL and the maximal bet is 500 GEL. Rake fixed on the tables is 5.5% of the bet.