Contents
LIVE CASINO
ჯეოგრატორი**(PLAYTECH Live Casino)**
Roulette Rules of the Game
The purpose of the roulette is to predict the number on which the ball will land and to make one or more bets on that number. Roulette wheel consists of numbers 1-36 plus 0 separately.
Once the bets expire, the ball will quickly start to rotate inside the playing wheel. After the spin, the ball will eventually fall from the wheel numbers into one pocket. You win if you bet on that particular number
Type of the bets
You can place several different types of bets on the roulette table. Each type of bet covers a certain number range. Each type of bet is paid at the appropriate rate.
Bets placed on a numbered space, or the lines between them, are called internal bets, and bets placed on special boxes below, or on the left side of the panel, are called external bets.
Internal bets
Straight Up - place your chip directly on any one integer (including zero).
Split Bet - place your chips horizontally or vertically between any two numbers.
Straight Bet - place your chips at the bottom of any column of numbers. Straight Betty covers three numbers.
Corner Bet - place your chip in the corner of the four-digit layout. All four digits are combined.
Line Bet - place your chips at the bottom of two columns of numbers at the intersection of columns. Line Betty covers all numbers of both columns, a total of six numbers.
External bets
Call’em Bet - place your chips in one of the boxes with the numbers at the bottom of the “2 or 1” column, which covers all twelve numbers in the column. Zero is not included in any of the column bets.
Dozen Bet - put your chips in one of three trays with the inscription “1st 12”, “2nd 12” or “3rd 12” containing all of the twelve numbers above.
Red / Black - Place your chips on a red or black box to cover 18 reds or 18 blacks. These bets do not cover “zero”.
Even / odd - Place your chips in one of these boxes to cover 18 even or 18 odd numbers. These bets do not cover “zero”.
1-18 / 19-36 - Place your chips in any given box to cover the first or last 18 numbers. These bets do not cover “zero”.
Payment
The payout you make depends on the type of the bet you made.
In case of the flaw, all payments and the game will be canceled.
| Bet | Payment on bet |
|---|---|
| Figure | 35 : 1 |
| 2 - figure (split) | 17 : 1 |
| 3 - figure | 11 : 1 |
| 4 - figure (corner) | 8 : 1 |
| 6 – figure | 5 : 1 |
| Section (12 figures) | 2 : 1 |
| Column (12 figures | 2 : 1 |
| 1 - 18 or 19 - 36 | 1 : 1 |
| Odd or even | 1 :1 |
| Color (black or red) | 1 : 1 |
Minimal and maximal bets
| Table | Limit |
|---|---|
| Deutsches Roulette | 1.5-60000 GEL |
| Live Football Roulette | 1.5-60000 GEL |
| Roulette Italiana | 0.6-60000 GEL |
| Prestige Roulette | 6 – 60000 GEL |
| Speed Roulette | 1.5-60000 GEL |
| Lounge Roulette | 1.5-60000 GEL |
| Auto Roulette | 0.6-60000 GEL |
| Prime Slingshot | 1.5-60000 GEL |
| Slingshot | 0.6-60000 GEL |
| Diamond Roulette | 1.5-60000 GEL |
| Age of The Gods | 2 – 60000 GEL |
| Pearl Roulette | 1.5-60000 GEL |
| Sapphire Room Roulette | 1.5-60000 GEL |
| Triumph Roulette | 1.5-60000 GEL |
| Soiree Roulette | 30-60000 GEL |
| UK Roulette | 1.5-60000 GEL |
| Ruletka | 1.5-60000 GEL |
American Roulette
Rules of the game:
The purpose of the roulette is to predict the number on which the ball will land and to make one or more bets on that number. Roulette wheel consists of numbers 1-36 plus 0 and 00.
Once the bets expire, the ball will quickly start to rotate inside the playing wheel. After the spin, the ball will eventually fall from the wheel numbers into one pocket. You win if you bet on that particular number
In American Roulette, the player can place the same bets as in standard roulette, and the game also follows the standard roulette rules.
In case of a fault, all payments and games will be canceled.
Minimal and maximal bets
| Table | Limit |
|---|---|
| American Roulette | 0.6 -60000 GEL |
Quantum Roulette Live
The game will be displayed on the player's monitor and run by the player. The player can use the so-called “game” to run the game “mouse”. To get started, you need to have the player account required to start the game. Before starting the game, the player must specify the desired bet within the amount of the bet and press the “PLAY NOW” button.
The visual side of the roulette is as follows: The monitor features a game field display showing coefficient, wheel and wheel. The playing field consists of a square-shaped drawing that is divided into cells, with cells consistently numbered from 0 to 36 and additional cells with special notes. Bets are placed on the set time - numbers, including existing lines and extra trays. Upon expiry of the stakes, the bets will be rolled over, the ball will be spun on the game wheel and the winning number will be revealed. The monitor will additionally display the player's balance in GEL, the amount of the bet and the amount of money won.
Rules of the game:
Once the screen shows that the player has the required amount of money in the account, the player places a bet (s) within a specified time, after which the draw is completed - the ball will automatically rotate in the game wheel and the winning number will be revealed. The winning player will then receive the relevant winnings based on the amount of the bet.
The player can stop the game at any time.
The playing field consists of 37 numbers (1 to 36) and 1 zero (zeros) and additional trays, which also place bets.
Types of bets and their respective winnings:
Internal Stakes:
• Straight up - Bet placed on a single number (including zero (0)),
Split - Bet placed between any two numbers
• “Corner” - a bet placed on four numbers in a field, with a bet covering 4 numbers.
• Street - the bet is placed at the bottom of the digit line, this bet covers 3 numbers,
The Six Line bet is placed at the bottom of the digit line, this bet covers 6.
External bets:
Column - A bet is placed on one of the columns at the bottom of the column "2 to 1" and which covers all twelve numbers of the given column. Zero is not included in any of the Dozen columns - a bet is placed on one of the columns indicating the numbers “1st 12”, “2nd 12” or “3rd 12”, including all twelve numbers above.
RED / BLACK - Bet on red or black roulette boards.
The Odd / Even Odd / Odd bet is placed on the odd or even number of the roulette board.
"1-18 / 19-36" - bet on either low numbers (1-18) or high numbers (19-36).
Increased rate ( Multiplier)
Straight Up bet on Quantum Roulette can be increased from 29 ratios to 499.
A bet was made after the number of 23 spins in the bet was e.g., 50.
It is not known which player will increase the odds before making a bet.
Increased coefficient of spin on a single spin can be a minimum of 1 or a maximum of 5 digits.
Payment
| Bet | Payment on bet |
|---|---|
| Straight up | 29 : 1 |
| Split | 17 : 1 |
| Street | 11 : 1 |
| Corner | 8 : 1 |
| Six Line | 5 : 1 |
| Column | 2 : 1 |
| Dozen | 2 : 1 |
| 1 - 18 or 19 - 36 | 1 : 1 |
| EVEN/ODD | 1 :1 |
| RED/BLACK | 1 : 1 |
Payment of the increased rate
| Multiplier | Pays |
|---|---|
| 50 | 49:1 |
| 100 | 99:1 |
| 150 | 149:1 |
| 200 | 199:1 |
| 250 | 249:1 |
| 300 | 299:1 |
| 400 | 399:1 |
| 500 | 499:1 |
Minimal and maximal bets
| Table | Limit |
|---|---|
| Quantum Roulette Live | 0.4-30000 GEL |
Spread-Bet Roulette
The game will be displayed on the player's monitor and run by the player. The player can use the so-called “game” to run the game “mouse”. To get started, you need to have the player account required to start the game. Before starting the game, the player must specify the desired bet within the amount of the bet and press the “PLAY NOW” button.
The visual side of the roulette is as follows: The monitor features a game field display with a coefficient, 2 wheels (external (normal) and internal (software)) and drive. The playing field consists of a square-shaped drawing that is divided into cells, with cells consistently numbered from 0 to 36 and additional cells with special notes. Bets are placed on the set time - numbers, including existing lines and extra trays. Upon expiry of the stakes, the bets will be rolled over, the ball will be spun on the game wheel and the winning number will be revealed. The monitor will additionally display the player's balance in GEL, the amount of the bet and the amount of money won.
Rules of the game:
Once the screen shows that the player has the required amount of money in the account, the player places a bet (s) within a specified time, after which the draw is completed - the ball will automatically rotate in the game wheel and the winning number will be revealed. The winning player will then receive the relevant winnings based on the amount of the bet.
Profit is recorded on the outer wheel by a digit
The player can stop the game at any time.
The playing field consists of 37 numbers (1 to 36) and 1 zero (zeros) and additional trays, which also place bets.
Types of bets and their respective winnings:
Internal Stakes:
• Straight up - Bet placed on a single number (including zero (0)),
Split - Bet placed between any two numbers
• “Corner” - a bet placed on four numbers in a field, with a bet covering 4 numbers.
• Street - the bet is placed at the bottom of the digit line, this bet covers 3 numbers,
The Six Line bet is placed at the bottom of the digit line, this bet covers 6
External Stakes:
Column - A bet is placed on one of the columns at the bottom of the column “2 to 1” and which covers all twelve numbers of the given column. Zero is not included in any of the Dozen columns - a bet is placed on one of the columns indicating the numbers “1st 12”, “2nd 12” or “3rd 12”, including all twelve numbers above.
RED / BLACK - Bet on red or black roulette boards.
The Odd / Even Odd / Odd bet is placed on the odd or even number of the roulette board.
“1-18 / 19-36” - bet on either low numbers (1-18) or high numbers (19-36)
Extra bet Spread-Bets - sum of numbers (0-1), (2-11), (12-18), (19-33), (34-54), (55-67) (68-72).
Payment :
| Bet | Payment on |
|---|---|
| Figure | 35 : 1 |
| 2 - figure (split) | 17 : 1 |
| 3 - figure | 11 : 1 |
| 4 - figure (corner) | 8 : 1 |
| 6 - figure | 5 : 1 |
| Section (12 figure) | 2 : 1 |
| Column (12 figure) | 2 : 1 |
| 1 - 18 or 19 - 36 | 1 : 1 |
| Odd or even | 1 :1 |
| Color (black or red) | 1 : 1 |
Spread-Bets
| SPREAD-BETS | 0-1 | 2-11 | 12-18 | 19-33 | 34-54 | 55-67 | 68-72 |
|---|---|---|---|---|---|---|---|
| Payments | 400:1 | 15:1 | 10:1 | 2:1 | 1:1 | 7:1 | 80:1 |
| Table | Limit |
|---|---|
| Spread-Bet Roulette Live | 0.6-60000 GEL |
Live Blackjack
Goal of the game
The goal of Live Blackjack is to get a higher value card than the dealer has, but no more than 21. Blackjack is the best hand - when the value of the first two cards is exactly 21. Your only opponent is the dealer, not other players.
Play with 8 stacks.
The dealer always goes to standstill when he has 17.
Double down on any of the first 2 cards.
Split at the same value for the original cards.
Only one split is allowed on one hand.
Only one card per split.
No split double after split.
Insurance is offered only after the dealer has ace.
Blackjack payout is equal to 3: 2
Insurance pays 2: 1
Push game when the hand ends on the draw.
Rules of the game
The game is led by the dealer. 7 players can participate in the game.
The game uses a standard stack of cards, each containing eight varieties of 52-card cards. The card has the following meaning:
• Twos, etc. In sequence, the cards, including ten, are assigned specific nominal values that correspond to the number depicted on them.
• Cards featuring figures (jack, queen and king) are awarded 10 points.
• Ace is given a face value of 1 or 11, depending on the players' wishes. Note that a soft hand means a hand with an ace equal to 11 points.
After the expiry of the stipulated time, the dealer distributes each of the cards to each player. The card is dealt as follows - first the player to the left of the dealer, and then continues clockwise and ends with the dealer. The dealer then gives to the players a second card and then closes the card. The face value of your first hand is displayed on the screen next to your cards.
Blackjack
If you have the first two cards dealt with a total score of 21, you have a blackjack!
Insurance
If the dealer's open card is an ace, you have the option of purchasing insurance to compensate for the risk with a possible Blackjack dealer card even when you have your own Blackjack combination. The amount of insurance is half of your bet. However, the amount of the bet insurance is calculated separately, independently of your bet. After that, the dealer will see the face value of the locked card (score) for the Blackjack combination check. If the dealer has Blackjack on hand, the round will continue. If the dealer has a blackjack in his hand, and if you do not, the dealer will be considered the winner. If both you and the dealer have Blackjack, the game is over, the draw is announced and your bet is returned. Note that if the dealer's open card is ten or drawings, you will not be allowed to purchase insurance, and the dealer will not open your own closed card to check for a Blackjack combination.
Double, add or stop cards
If the dealer did not find a Blackjack combination on his first two cards, the rest of the players are given the chance to improve their hand at the moment the dealer moves clockwise from player to player.
If your score on the first deal is less than 21, you can decide on a “low”, that is, a double down. In that case, you have to double your stake and you can then take out one more card. Alternatively, you can decide to add one additional card to add extra card points to your hand. You can ask the dealer several times to add a card before you decide to stop, or until your score is satisfied.
Split (dividing of the cards)
If your first two cards are of the same value, you may decide to split the card to continue playing with two hands separately, provided that each hand is equal to your main bet. After you have dealt a second card on both hands, you can increase the stake by using the “Add” option on both hands until you decide to stop. However, if you split the first deal card, if both cards are dealt, you will only receive one additional card per hand and you will not be allowed to use the “Add” option.
Outcomes
If the sum of your cards exceeds 21, you are automatically declared a loser and lose your bet.
After each player draws his / her own card, the dealer announces his / her own closed card points. The dealer is obliged to demand a card (hit) if the total score of the card is 16 or less, and to stop when the sum of points does not equal 17 points or more than 17 points only after the dealer is obliged to stop.
If the sum of your card points approaches or exceeds 21 points compared to the dealer's points, or the dealer loses, then you win. If the score on your hand is equal to the dealer's score, the game ends in a draw, and your bet is returned.
The combination Blackjack defeats by 21 total points if there are three or more cards in the hand. The Blackjack combination also defeats 21 total points earned by a split.
Bonus bets
The blackjack game has the option of extra side bets - Perfect Pairs and 21 + 3. You can place side bets in combination with most Blackjack bets. You have a chance to win a side bet regardless of whether you win the main Blackjack later.
Perfect Pair
Perfect Pairs gives you the chance to win if the first two cards consist of any pair – e.g., two queens, two aces or two threes. There are three types of pairs, each with different payouts:
Perfect Pair - ace of the same size, but with two blooms.
Colored Pair - different suits but the same color, e.g., 2 diamonds + 2 hearts.
Mixed Pair - various suits, such as 10 hearts + 10 clubs.
21 + 3 gives you a chance to win if your first two cards, plus the dealer's open card include any of the following winning combinations (similar to poker), each with different payouts:
Suited Trips - identical triplets, e.g., 3 queens of hearts.
Straight Flush - in numerical order and with the same weight, e.g., 10, jack and queen of diamonds.
Three of a Kind - same value, but different suit, e.g., any 3 non-kings.
Straight - in numerical order but with different masses, e.g., 2 spades + 3 clubs +4 hearts.
Flush - same suit, such as 2, 6 and 10 clubs.
Top 3 - this is one of the types of side bets. Like 21 + 3, a player is allowed to place his / her 2 cards in combination with the first dealer card:
• Suited Three of a Kind - all three cards are identical and of the same value
• Straight Flush - is in all three sequences
• Three of a Kind - all three are of the same rank
Buster Blackjack - if players bet on this side, they will win when the dealer loses. The payout is determined by the number of cards the dealer holds: More cards mean higher pay, and some payouts require the player to have Blackjack in their hands. For more information, see the Payments Tables section.
Lucky Lucky - this is one of the types of side bets that allows you to bet on your 2 cards in combination with the dealer's first card, with combinations:
| Side bet denomination | Description |
|---|---|
| Suited 777 | The first two cards of the player are 7 cards and the dealer cards are identical and have one color. Example: 7 7 7. |
| Suited 678 | The first two cards of the player are 6.7 and the dealer 8 and one color. Example: 6 7 8 |
| Suited 21 | The player's two cards and the dealer's first card are 21 cards of the same color. None of the above, however. |
| 777 | The two cards in the game and the dealer poker cards are identical in all but three different colors. |
| 678 | The first two cards of the player are 6.7 and dealer 8 and different colors. |
| 21 | The player's two cards and the dealer's first card are 21 cards in different colors. None of the above, however. |
| Any 20 combination | The first two cards of the player and the dealer first cards are any combination of a total of 20. |
| Any 19 combination | The first two cards of the player and the dealer first cards are any combination of 19 |
Payment The payout you make depends on the type of bet you made.
In case of the flaw, all payments and the game will be canceled.
| Blackjack | 3:2 |
|---|---|
| The winner hand pays | 1:1 |
| If the dealer is blackjack, the insurance will pay | 2:1 |
Prefect pairs
| Hand | Payments |
|---|---|
| Perfect Pair | 25:1 |
| Colored Pair | 12:1 |
| Mixed Pair | 6:1 |
21+3
| Hand | Payments |
|---|---|
| Suited Trips | 100:1 |
| Straight Flush | 40:1 |
| Three of a kind | 30:1 |
| Straight | 10:1 |
| Flash | 5:1 |
TOP 3
| Top 3 Side bets | Payments |
|---|---|
| Suited Three of a Kind | 270:1 |
| Straight Flush | 180:1 |
| Three of a Kind | 90:1 |
Buster Blackjack
| Buster Blackjack: dealer’s hand | Payments |
|---|---|
| 3 or 4 cards | 2:1 |
| 5 cards | 4:1 |
| 6 cards | 18:1 |
| 7 cards | 50:1 |
| 8+ cards | 250:1 |
| 7+ cards and player’s Blackjack | 800:1 |
| 8+ cards and player’s Blackjack | 2000:1 |
Lucky Lucky
| Lucky Lucky card combination | Payments |
|---|---|
| Suited 777 | 200:1 |
| Suited 678 | 100:1 |
| 777 | 50:1 |
| 678 | 25:1 |
| Suited 21 | 15:1 |
| 21 | 3:1 |
| Any 20 | 2:1 |
| Any 18 | 2:1 |
Minimal and maximal beta:
| Leaderbet BlackJack | Minimal bet | Maximal bet |
|---|---|---|
| All Bets Blackjack | 2 | 1500 |
| Soriee Elite Blackjack | 200 | 6000 |
| Soriee Blackjack | 100 | 6000 |
| Blackjack Italiano 1 | 15 | 6000 |
| Blackjack Italiano 2 | 20 | 6000 |
| Grand Blackjack | 100 | 6000 |
| Royale Blackjack 1 | 20 | 6000 |
| Royale Blackjack 2 | 20 | 6000 |
| Royale Blackjack 3 | 50 | 6000 |
| Royale Blackjack 4 | 50 | 6000 |
| Royale Blackjack 5 | 50 | 6000 |
| Lounge Blackjack 1 | 15 | 6000 |
| Lounge Blackjack 2 | 20 | 6000 |
| Lounge Blackjack 3 | 20 | 6000 |
| Lounge Blackjack 4 | 15 | 6000 |
| Lounge Blackjack 5 | 20 | 6000 |
| Lounge Blackjack 6 | 20 | 6000 |
| Lounge VIP Blackjack1 | 50 | 6000 |
| Soho Blackjack 1 | 20 | 6000 |
| Soho Blackjack 2 | 45 | 6000 |
| Transylvania Blackjack | 15 | 6000 |
| Alexandrite Blackjack | 30 | 6000 |
| Ultimate Blackjack | 3 | 300 |
| Quantum Blackjack | 3 | 300 |
Casino Stud Poker
Rules of the game
Casino Stud Poker is a popular Texas Hold'em poker game. Casino Stud Poker differs from Texas Hold'em poker in that you play it not against players, but against hounds.
The purpose of Casino Stud Poker is to beat the dealer card by combining the best five cards possible.
An indefinite number of players can play simultaneously at the Casino Stud Poker table. Each player occupies only one seat at the table. Casino Stud Poker will be played with one standard 52 card deck (Joker is not playing). Only one game will be played with one card in a single card and the card will be cut after each round of the game. To start the game round, place an initial bet on the Ante board. The dealer will deal five cards in the form above for you and one card in the form above and four in the form below. You have to decide whether to make a bet on a call or declare it a folder. Select a bet on a call to continue the round, with a positive bet making your double Ante. Select a folder to end the round, as a result you will lose your Ante. After making a decision, the dealer opens his four remaining cards. In order to find a win, the five cards of the card are summed up and compared to the dealer's cards for high scores.
Bonus bets
5+1 BONUS
The 5 + 1 BONUS bet is an optional side bet. You win 5 + 1 BONUS bets if your five cards plus the dealer's first card form a five card poker card, where three cards are equal or better.
At the start of the new round of the game, you are given a choice of betting 5 + 1 BONUS after you have already placed an Ante bet which is equal to or greater than the minimum amount. When you finish your Ante bet, the 5 + 1 BONUS section will light up and blink:
All bets must be completed before the bet expires. After the bet expires, the dealer will hand the player 5 cards higher and the first card to the dealer as well. After that you have to decide whether to call or fold, but this decision does not affect the outcome of the 5 + 1 BONUS bet. At the end of the round, the dealer rolls all his cards up and announces the results. The winning player also has an animated message.
Winning combinations
The individual card is evaluated in descending order: ace (high or low), king, queen, jack, 10, 9, 8, 7, 6, 5, 4, 3 and 2.
Ace can be used as a high value card in Straight A, K, Q, J, 10 and a low card in Straight 5, 4, 3, 2, A.
Royal Flush is a straight flush of ace, king, queen, jack, and all 10 of the same suits.
Straight Flush card consisting of five sequential cards, all of the same size, such as: nine, eight, seven, six and five, all hearts.
Four Cards - this is a card consisting of four cards and one card; e.g., four aces are four identical. The person with the highest card will defeat the person with the lower card.
Full House - this is a card consisting of three suitable cards of one rank and two suitable cards of another rank, e.g., three kings and two six. In two full house conditions, one of the higher cards wins the three cards.
Flash is a card, where all five cards are of the same card, but not later, e.g., five cards that are all clubs. The two flushes are compared if they are high card cards; The highest ranking cat is compared to the other to determine the winner. If both cards have the same high card, then the second high card is compared, and so on until the difference is found.
Straight is a card consisting of five consecutive rank cards of at least two different suits, e.g., nine, eight, seven, six, and five two or more suits. Two straight ranks are determined by comparing the highest card in each. Two straight cards with equally high cards represent the same value, and the cards are not used to divide them.
Two Pairs is a card that contains two cards of the same rank, plus two other cards (which are paired, but not with the first pair), plus any other cards; e.g., when you have two aces and two kings in your hand. To compare the two cards, where both Pairs are composed, the higher pair wins each hand, and the higher pair wins. If both cards contain the same pair, then the other pair is compared. If both pairs of both pairs are the same, Kicker will determine the winner.
Pair is a card that consists of two cards of the same rank (i.e., two kings), plus three cards, none of which are of the same rank or each other. Pair is the lowest card for which payment is made. A relatively high-profile pair defeats a relatively low-key pair. If the two cards are of the same pair, the Kickers are compared in descending order to identify the winner.
A high card is a combination of poker consisting of any of the five cards that does not meet the above requirements. In essence, the card is not drawn, and just about everything in the player's hands is his highest card.
Outcomes of the game
The dealer must have an ace or a king or something better to qualify for.
In other words, the low qualification card is considered ace, king, 4, 3, 2 and the high qualification card is considered the ace, queen, jack, 10, 9. Dealer card if not qualified, you win the Ante amount and the bet back (Push).
If the dealer is good and your card is in your pocket, you lose both the Ante and the bet.
If the dealer card is qualified and your bank card beats those of the dealer, you win the Ante amount and the stake is paid according to the published payout table.
If you and the dealer dig into the tie, you will return both bets on Ante and the bet put on call.
Payment
he payout you make depends on the type of bet you made.
In case of the flaw, all payments and the game will be canceled.
Call
| Hand | Payment |
|---|---|
| Royal flush | 100:1 |
| Straight flush | 50:1 |
| Four equals | 25:1 |
| Full house | 10:1 |
| Flash | 7:1 |
| Straight | 5:1 |
| Three equals | 3:1 |
| Two pairs | 2:1 |
| One pair por less | 1:1 |
5+1 BONUS
| Hand | Payment |
|---|---|
| Royal flush | 1000:1 |
| Straight flush | 200:1 |
| Four equals | 100:1 |
| Full house | 20:1 |
| Flash | 15:1 |
| Straight | 10:1 |
| Three equals | 7:1 |
Ante bet payment equals to 1:1.
In case of the flaw, all the payments and the game will be cancelled.
Limits
| Casino Stud Poker | 1.5-750 GEL |
|---|
Casino Hold’em
Rules of the game
Casino Hold'em is a popular Texas Hold'em poker game. Casino Hold'em differs from Texas Hold'em poker in that it is played against players, but also against software.
The purpose of Casino Hold'em is to defeat the dealer with a combination of five cards each, consisting of two cards for each player and five cards.
An indefinite number of players can simultaneously play at one Casino Hold'em table. Each player occupies the only place at the table.
Casino Hold'em will be played with only one standard 52 card deck (Joker removed). Only one card will be played per game, and one card is dealt after each round of the game.
You may have to bet on the main bet to play. For more excitement, you can also bet on the bonus that can be paid if you have a first pair of cards in the top card.
The dealer arranges two open cards for yourself and two closed cards for yourself. Single carts in a row in the middle of a high street. This is good news for you and the dealer to make a deal.
You have to decide whether to move or put in a card. Select a betting round to continue with a betting bet that equals your double Ante. If you choose to end the round with a bank card, you lose your Ante bet. Making a move / betting on a card is not a bonus. Keep in mind that you have to choose a deal to get your bonus money back.
After making your decision, the card manager will distribute two more common cards (called “Turn” and “River”). The card tutor also returns to his original bank.
To determine the winner, the best payout card will be drawn between you and the dealer, where five of the seven available cards will be used.
Bonus bets
Bonus bet is not a required bet, so it is impossible to place it. After ante betting, the flash will indicate that the Bonus bet is activated. Place a Bonus Bet as you would on an Ante bet.
The bonus is valued only on a first-come, first-served basis. If you have two aces or better combinations and decide to call, you will win a bonus and receive a bonus payout table.
Winning combinations
Individual cards are evaluated in the following order: Ace (high or low), king, queen, jack, 10, 9, 8, 7, 6, 5, 4, 3 and 2.
Ace can be used as a high card in Straight with A, K, Q, J, 10 and a low card in Straight 5, 4, 3, 2, A.
Possible cards from the highest payment to the lowest:
Royal flash is the straight flush consisting of ace, king, queen, jack and 10, all of the same suit.
Straight flush card, consisting of five sequential cards, of all kinds, such as: nine, eight, seven, six and five, all cards.
Four of a Kind -**** this is a bank that is made up of four single-sided cards; e.g., the rectus is four identical. The person with the highest rank will defeat the person with the lowest rank.
Full House - this is a bank consisting of three single-sided cards and two suitable cards, e.g., three and six. In two full-bodied conditions, it wins a single high-grade three-card.
Flash is a bank, where all five cards are the same card, but not later, e.g., five cards, which are all cards. The two flashes are compared if they are a high card; the highest ranking is compared with the other to determine the winner. If both cards have a high card, then a second high card is compared, and so on until a difference is found.
Straight is a card consisting of five sequential cards at least two different suits, e.g., nine, eight, seven, six, and five two or more suits. Two straight rankings are made by each of the highest card counters. Two straight cards with the same high card mean the same thing, the masses were not used to divide.
Three of a Kind is a card made up of the same card, plus two cards that are not the same card as the other cards. For example, a player has a three-in-a-king, that is Three of a Kind. More of the importance of Three of a Kind defeats the lower meaning of Three of a Kind. If the two of them are Three of a Kind, which has the same meaning, the Kickers are compared to beat the tie.
Two Pairs is a card that contains both a card and a plus card (which are paired with each other, but not the first card), plus any card. For example, you have two kings on hand. To compare two cards, where both are paired, two higher-ranking pairs each lose, and the higher-ranked pair wins. If the two pairs are of the same pair, then the other pairs are paired together. If both pairs are the same, Kicker will determine the winner.
Pair is a card consisting of two cards of the same rank (i.e., two kings), plus three cards, none of which are of this rank or similar. Pair is the lowest card for which payment is received. A relatively high-profile pair defeats a relatively low-profile pair. If there are two pairs of cards, the Kickers will be compared to determine the winner in the knockout sequence.
High Card is a poker combination made from any of the five cards that does not meet the above requirements. In essence, playing cards is nothing but the highest card in the player's hand.
Outcomes of the game
Dealer must have a combination of 4 or more.
You know if the dealer does not have the right combination. Ante bets will be settled in line with the payout table, but the call back will be returned.
You are a winner if the combination of the dealer's hand and the dealer's hand is lower than yours. Ante bets will be settled in accordance with the payout table, but 1: 1 on the call bet.
You are lost if the combination of the dealer's hand and the dealer's hand is higher than your sub. You lose both Ante and Call stakes.
"Push" is a case where you and the dealer deal with exactly the same deal. “Push” means that it does not harm and loses. Yours is back to Ante and Call bets.
If you and the dealer have the same type of bank, the one who wins the highest card (e.g., three kings win over three queens; Q, J, 10, 9, 8 flush wins 10, 9, 8, 7, 6 flash).
If you and your dealer have the same points, i.e., a draw, you will be awarded the following non-participating card called 'Kicker'.
Payments
The payout you make depends on the type of bet you made.
In case of the flaw, all payments and the game will be canceled.
ANTE
| Hand | Payments |
|---|
| Royal flush | 100:1 |
|---|---|
| Straight flush | 20:1 |
| Four equals | 10:1 |
| Full house | 3:1 |
| Flash | 2:1 |
| Straight | 1:1 |
| Three equals | 1:1 |
| Two pairs | 1:1 |
| One pair or less | 1:1 |
Bonus
| Hand | Payments |
|---|
| Royal flush | 100:1 |
|---|---|
| Straight flush | 50:1 |
| Four equals | 40:1 |
| Full house | 30:1 |
| Flash | 20:1 |
| Straight | 7:1 |
| Three equals | 7:1 |
| Two pairs | 7:1 |
| Pair of aces | 7:1 |
Call bet payment equals to 1:1.
In case of the flaw, all the payments and the game are cancelled.
Limits
| Casino Hold’em | 1,5-750 GEL |
|---|
3 Card Brag
Rules of the game
3 Card Brag, the goal of the game is to defeat the dealer with a better three card deal.
Place an Ante bet and optional Pair Plus and Poker Plus bets.
You will be dealt three cards. All three dealer cards are downstairs, closed.
If you are left in your bank, click on the PLAY button to place a bet that will be the equivalent of your Ante bet. Otherwise, click the folder.
Winning combinations
3 Card Brag will be played with one standard 52 card deck (Joker is not playing). The cards are cut after each round.
The 3 Card Brag in the Run game has a higher rank than the Three Card Flush. This is simply because there is less opportunity to run a three-card run than a three-card Flush.
Individual cards are evaluated in descending order: Ace (high or low), king, queen, jack, 10, 9, 8, 7, 6, 5, 4, 3 and 2. Ace has a higher value in Run time than A, K , Q or lower value Run than 3, 2, A.
If you and the dealer have the same type of card, the one with the highest value card wins (e.g., three kings defeat three queens; Q, J, 10 flush defeats 10, 9, 8 flush).
If you and the dealer have the same points, i.e. the chance to win, the winnings will be determined by the following card, which is not called "Kicker".
3 Card Brag Winning Cards:
Prail, i.e. three identical cards of the largest 3-3-3, and A-A-A, K-K-K, Q-Q-Q, etc.
Prail is a card consisting of three identical rank cards. For example, a player has three kings in his hand, that is Prail. A higher value Prail defeats a lower value Prail. Unless the Prail consists of 3-3-3. This time it's the highest combination.
(Running Flush) Straight flush is a card consisting of three cards in a row, all of them being one card, such as: king, queen, jack, all diamonds.
Run is a card consisting of three consecutive rank cards, two of which may be at least one other card, for example: nine, eight, seven, two of which are identical cards. The rank of the two Runs is determined by comparing the highest card of each run. Two Runs with the same high card have the same value, the masses are not used to divide them.
(Flush) A flush is a card where all three cards are of the same size, but not in the same order, e.g. Three cards, all of which are cross. The two flushes are compared if they are high card cards; The highest ranking cat is compared to the other to determine the winner. If both cards have the same high card, then the second high card is compared, and so on until the difference is found.
Pair is a card consisting of two cards of the same rank (e.g. two kings), plus one card that is not of the same rank or similar. A relatively high-profile pair defeats a relatively low-key pair. If the two cards are of the same pair, the Kickers are compared in descending order to identify the winner.
High Card is a combination of poker consisting of any three cards that do not meet the above requirements. In essence, the card is not drawn, and just about everything in the player's hands is his highest card.
Poker Plus winning card
Royal Flush is a Running Flush with ace, king, queen, jack and 10 all in the same suit.
Straight flush card consisting of five sequential cards, all of the same size, such as: nine, eight, seven, six and five, all hearts.
Four Cards This is a card consisting of four cards and one card. For example, four aces are four identical. The person with the highest card will defeat the person with the lower card.
Full House This is a card consisting of three suitable cards of one rank and two suitable cards of another rank, e.g. Three kings and two six. In two full house conditions, one of the higher cards wins the three cards.
A flush is a card, where all five cards are of the same card, but not later, for example, five cards that are all clubs. The two flushes are compared if they are high card cards; The highest ranking cat is compared to the other to determine the winner. If both cards have the same high card, then the second high card is compared, and so on until the difference is found.
Money House is a card consisting of five sequential cards of at least two different suits, e.g., nine, eight, seven, six, and five two or more suits. The rank of the two Runs is determined by comparing the highest card of each run. Two Runs with the same high card have the same value, the masses are not used to divide them.
Three cards - cards consisting of three cards of the same rank, plus two cards that are not of the same rank or the same as the others. For example, a player has three kings in his hand, three in a row. Three of the same higher order. Defeat the lower three of the same value. If two hands consist of three equal ones giving the same value, the Kickers are compared to beat the tie.
Outcomes of the game
The dealer must have a queen or higher card.
If the dealer does not have the right card, your Play bet is returned and the Ante bet is paid 1: 1.
If the dealer has found the appropriate card, you and his card are compared. Better card wins the round!
If you have better cards, your Play and Ante bets will be 1: 1.
If the dealer finds a better deal, you lose your Play and Ante bets.
If there is a tie, then the round is “Push”. Ante and Play bets go back.
If you place a Play bet and get a Prail, Running Flush or Run on your original three cards, you win the Ante Bonus even if the dealer wins the round.
If you choose to make a Pair Plus bet, you will still be eligible for Pair by the payout table even if you have declared a fold and the dealer has won.
If you opt for Poker Plus, you win if three cards plus three dealers form a Three of a Kind or better yet a five card poker card. You win by the payoff table if you declare Folder and Dollar won the round.
Payment
The payout you make depends on the type of bet you made.
In case of the flaw, all payments and the game will be canceled
ANTE BONUS
| Hand | Payments |
|---|---|
| Three equals or higher | 5:1 |
| Straight flush | 4:1 |
| Straight | 1:1 |
PAIR PLUS
| Hand | Payments |
|---|---|
| Three equals | 40:1 |
| Straight flush | 30:1 |
| Straight | 6:1 |
| Flash | 4:1 |
| Pair | 1:1 |
Poker Plus
| Hand | Payments |
|---|---|
| Royal flush | 1000:1 |
| Straight flush | 200:1 |
| Four equals | 100:1 |
| Full house | 20:1 |
| Flash | 15:1 |
| Straight | 10:1 |
| Three equals | 7:1 |
Ante bet payment equals to 1:1.
Play bet payment equals to 1:1.
In case of the flaw, all the payments and the game will be cancelled.
Limits
| 3 Card Brag | 1.5-1500 |
|---|
Live Baccarat
Goal of the game
The goal of Live Baccarat is to guess who will have 9 approximated value and whose card will win.
Rules of the game
The game is hosted by the dealer and played in four standard 52-card deck. The card has the following meaning:
Ace is the lowest value and is defined by 1 point.
2 to 9 cards have a suitable face value for their number.
10 and the drawing cards (jack, queen and king) are given 0 points.
Only the numerical value of each card has a value during the Baccarat game. The suits of each card (hearts, diamonds, clubs, spades) are not relevant.
Before the card is dealt, the player can bet on the player or the banker who will have the value of the 9 nearest cards. You also have the option to bet when both players and bankers have the same card.
The dealer starts distributing two cards for each player and banker.
Baccarat has two hands, one for the player and the other for the banker.
If the player and the dealer have a card of equal importance, the round ends with a draw. The bet on the draw wins and the bet on the player and the banker is a fuse (goes back).
The value of each hand is subtracted from the sum of the decimal values, or if the total is greater than or equal to 11. For example, in Baccarat we get 6 and 7 points (since 16-10 = 6). Accordingly, the drawing card plus 9 will be 9 equals.
If the total amount of the card taken by the player or banker is 8 or 9 ('natural' 8 or 9), no additional card will be distributed.
If the player and the dealer receive the first two cards equal to 0-7, the "Third Card Rule" specifies whether the third card must be dealt for one or both hands. The player always starts first.
Limits
Below indicated table differ according to the names and the limit (rules of the game are the same)
| Table | Limit |
|---|---|
| Soiree Baccarat | 60-3000 GEL |
| Grand Baccarat | 0,6-3000 GEL |
| Dragon Jackpot Baccarat | 0,6-3000 GEL |
| Golden Baccarat 1 | 0,25-3000 GEL |
| Sapphire Room Baccarat | 1-3000 GEL |
| Prestige Baccarat | 0,6-3000 GEL |
| Baccarat | 0,6-3000 GEL |
| Topaz Speed Baccarat | 0,6-3000 GEL |
| Opal 7 Seat Baccarat | 0,6-3000 GEL |
| Lounge 7 Seat Baccarat | 0,6-3000 GEL |
| Dragon Tiger | 3-3000 GEL |
Turquoise SicBo
Rules of the game
The game is played with all three standard dice, on sides of which are 1 to 6 dots. The aim of the game is for the “player” to guess the outcome of three dice after the match.
After expiry of the bet, the dice will be placed in a special storeroom.
Before the match is over and the result is fixed, multipliers are randomly assigned to a certain number of bets (from zero to zero). If the "player's" bet is placed on the location where the multiplier was applied, the bet will be multiplied by the corresponding multiplier.
Types of the bets
The player can place different types of bets on the table, each of which has its own payout ratio. The bet returns with the win.
Small / Big - Bet placed on the sum of all three dice - Small (4-10) or Big (11-17). The payout is 1: 1, though the bet is lost on any Triple departure (see Triple explanation below).
Total - The bet is placed from any of the 14 places with the inscription "4" to "17" indicating the sum of all three dice. The sum does not include 3's and 18's. The bet is won if the chosen place coincides with the sum of all three dice. The payout varies depending on the sum won.
Single - Place a bet from 6 places in each with the inscription “ONE” (one), “TWO” (two), “THREE” (three), “FOUR” (four), “FIVE” (five) and “SIX”. (Six) Indicating the number of dots appearing on the dice page (the “number” on the dice) from 1 to 6:
If 1 of the 3 dice shows the number the player has bet on, the payout is 1: 1;
If two of the 3 dice show the number the player has bet on, the payout is 2: 1;
If all 3 dice show the number the player has bet on, the payout is 3: 1.
Double - Place a bet on any of the 6 places with the inscription “Double”. 2 to 3 dice for winnings must show the same number. The payout is 10: 1. However, although 2 or 3 dice show the same number, the payout remains the same.
Triple - The bet is placed from 6 places in any place with the inscription “Triple”. The winnings on all 3 dice must match the one selected. The payout is 180: 1.
Any Triple - Any bet can be placed on the spot with the tag “Any Triple” so that the player can simultaneously cover all the different “Triple” bets. You must have the same number on all 3 dice to win. The payout is 30: 1.
Combination - A bet is placed on any or all of the 15 possible 2 dice combinations (“Two Dices”). The payout is 6: 1.
After the betting is complete, the random bet places will be highlighted, showing the multiplied payouts.
Payment
The payout you make depends on the type of bet you made.
In case of the flaw, all payments and the game will be canceled.
| Bet | Payment on bet |
|---|---|
| Small/Big | 1 : 1 |
| Any 1 dice (Number) | 1 : 1 |
| Pair | 6 : 1 |
| In total 4 | 60 : 1 |
| In total 5 | 30 : 1 |
| In total 6 | 17 : 1 |
| In total 7 | 12 : 1 |
| In total 8 | 8 :1 |
| In total 9 | 6 : 1 |
| In total 10 | 6 : 1 |
| In total 11 | 6 : 1 |
| In total 12 | 6 : 1 |
| In total 13 | 8 : 1 |
| In total 14 | 12 : 1 |
| In total 15 | 17 : 1 |
| In total 16 | 30 : 1 |
| In total 17 | 60 : 1 |
| 2 similar dices | 10 : 1 |
| 3 similar dices | 180 : 1 |
| Any 3 dices (Any Triple) | 30 : 1 |
Minimal and maximal bets
| Table | Limit |
|---|---|
| Turquoise Sicbo | 0.6-6000 GEL |
Deal or No Deal The Big Draw
The aim of the game is to collect as many balls that match the case numbers indicated on your ticket. Upon entering the game, a video teacher appears who opens the game. The video teacher is in English with Georgian subtitles.
To start the game, buy a ticket by clicking on the "BUY" button. The ticket price is related to possible prizes. Then you can already improve the desired prize. The player must choose the prize he wants to improve, then open one of the 5 cases and find the improved amount. The given amount will be added to your prize. This can be done by the player for each prize as many times as he wants before the time runs out. Then the game begins.16 prizes are associated with 16 cases. 15 prizes are placed in the cards placed in the numbered cases, and 1 is in your case. Numbers and corresponding prizes will be removed from the tickets during the lottery. After the first 20 balls are drawn, if you still do not reach the deal, the player can buy an extra 5 balls. When you reach the deal, the dealer may offer you money in exchange for ending the game. And the game is over. You can also buy an extra 5 balls to continue the game and possibly multiply the winnings.
You win only after you reach the banker's offer. If you choose "Deal", the amount offered by the banker will be credited to your account. The banker will offer the amounts according to the remaining prizes. If you select "No Deal", you will open the case and see the prize hidden in it. After a draw of 35 balls, if you buy all the extra balls, you can choose to replace the case with one of the remaining cases for a chance to win bigger prizes.
Side game After purchasing in the game, the player can take part in the side game "MINI DRAW". In this game you can buy up to 20 mini-cards and win prizes according to the number of lines received on each card. MINI DRAW cards are filled with the first 20 balls in the game. The game reminds the player when it will be time to make decisions in the main game if you leave this panel open.
Multipliers The progress bar in the game menu shows you when you can get Multipliers that amplify prizes in the game (shown also available Multipliers). The more options excluded from your ticket, the greater the capacity of the possible multiplier: the first multiplier will pop up when the eighth box is opened and the multiplier increases with each subsequent excluded box. The multipliers are: X2, X3, X4, X5, X6, X7, X8 and X25
Limits:
Deal or No Deal The Big Draw 0.20-50 Lari
Deal or NO Deal The Big Draw Game
A game, which represents a very interesting live game show, full of actions, with 2 draws: (main game and side game), hosted by our experienced live presenters. They will host the entire game, where you will try your best to gain win over the banker! Goal of the game: collect as many balls as necessary, so that their amount has to match the case numbers, indicated on your virtual card (hereinafter: card). Above all, as far es reasonably practical, you need to maintain the biggest prize while moving on the progress line and open the offer function “Deal or No Deal” of the banker. Hence, you must choose correctly: purchase the balls and shift in front of the multiplier line if you accept the banker’s offer, i.e. you will get Deal, or open the briefcase via No Deal. You may catch a glimpse of any briefcase on your card while playing. Choose replacement of briefcase in order to replace it with your own briefcase. By all means, it’s up to you how to play the game! During each big draw we will start the machine and draw 20 initial balls. Each ball has its unique number that may match one of the briefcases on your main card. The round of following 3 draws will take place after initial draw, during which 5 extra balls will be drawn each time, 35 balls in total. Your goal is to exclude as many matching numbers as possible from your card in order to get the banker’s offer. A right on the banker’s offer: during each collected ball, which matches your main card after opening the banker’s offer, you will be rewarded with a multiplier, by means of which your possible prizes will be increased even more. In order to participate in a game, you need to obtain virtual card. Prize amounts are determined in accordance with the card value. Pressing the “buy” button confirms your card and it starts participating in the game. As soon as you purchase the card, you will get a card with 16 potentially winning numbers in the form of Deal or No Deal boxes. As soon as the game round starts, 15 boxes will be allocated to the grid of 3x5 game of the main game in a random manner, and you will get one box, as your own box. If time is left for placing bets, you can purchase boost for all of your prizes (see: rules and additional information). As soon as you purchase the card, you will be able to purchase cards for participating in a side game (see: rules and additional information). Upon placing a bet, the times in a window indicates the exact time before termination of the round for placing a bet and prior to start of the game round. Round of the entire game consists of initial draw of a ball and 4 active rounds. 20 balls will be drawn from the machine during initial draw. During the active round five (5) extra balls will be drawn from the machine, except for the final active round, which represents the stage of dealer’s final offer and the ball will no longer be drawn. 45 balls in total can be drawn during the entire game round. If the ball number matches the box number, this box will be opened and removed from the game (grid) that also means your win (displayed in two columns on the screen side). Dealer’s offer round shall start as soon as seven (7) boxes are removed from your card (it is displayed on a progress line of the game). Dealer will make an offer to you, which you need to accept or decline. The amount offered by the dealer depends on the prizes of the game and it can be changed per each round. You can also purchase extra balls. Note that if you choose none of the options, offered by the dealer, “no deal” option (i.e. you decline the offer) will be carried out automatically (see: rules and additional information). The round of offering balls by the dealer will be repeated several times until all the balls are drawn from the machine or the boxes are removed. Unless you don’t have a right on dealer’s offer, you will get an offer to purchase balls in order to continue the game. If in such case you decide not to purchase extra balls, the game round will be over for you. You may get such offer several times. Keep in mind that after all balls are drawn from the machine, or all boxes are removed, offering extra balls will not be valid any more. If you decide to purchase balls and eight (8) boxes are removed from your card, multipliers will become available for you that will increase your prizes. As soon as you accept the offer or open your box, the amount will be transferred to your balance immediately and the game round will be over for you. Any winning, received from the side game, will be paid out after termination of the game round. After termination of the game round you will be able to watch the game or purchase a new card for the upcoming round. In order to skip the round, all you have to do is not to purchase the card. During the bet placing round, you also have an opportunity to purchase the card in advance, prior to the following round. During simple bet placing round the timer indicates approximate time prior to beginning of the next game, i.e. it includes all rounds, remaining in the current game and regular bet placing round of the upcoming game. Accordingly, indicated time can be reduced unexpectedly, based on condition of the game. For further information please review: The Rules.
The Rules
Increase/boost the winning: If the time is left for placing a bet, you have an opportunity to purchase multiplier of increasing/boosting your prizes. You can see two columns with the number of prizes on the screen, five (5) boosting boxes and the field for boosting the bet. The amount of boosting (in boxes) changes proportionally when you start increasing or decreasing your bet in the field of bet boosting. The bet, by means of which you are going to increase prizes, will be deducted from your balance immediately. In order to boost the prize: you need to determine the bet amount in the bet boosting field, choose gifts from the columns, select the box of a booster. Keep in mind that the boxes of booster will be mixed up prior to boosting activation. You can boost lots of prizes while placing the bet. If you change the bet prior to boosting activation, the new boosters will appear and you will have to start all over again.
Extra balls
As soon as initial series of 20 balls falls, you may be given the opportunity to purchase one more series of five (5) extra balls. The amount of such balls is determined in the game menu and it may differ based on your game condition. If you do not choose extra balls and have no right to get identical offer from the dealer, then the round is over for you.
The Dealer’s Deal and No Deal offer
One can always notice progress line in the game menu and it displays your move to the point when you are granted with a right to get the dealer’s offer. You will get Deal or No Deal offer when seven (7) boxes are removed from your card. You may: either accept the dealer’s offer, or decline it and open the box. Purchase extra balls in order to continue the game. The amount, offered by the dealer, depends on the game prizes and it may change during each round. If you choose none of the options, offered by the dealer, then “no deal” option will be carried out automatically.
Dealer’s Final Offer and Changing Boxes
If you receive the dealer’s final offer (35 balls have been drawn), you can: accept the dealer’s offer in the event that the boxes are still remained, decline the offer, replace your box with the other one and get the prize from a new bow, decline the offer and open your box. Box replacement means that you are offered another active round: you can choose a box on your card and replace it with your initial one. The animation shows the boxes replacement process. The new box opens and you take a prize out of it. If you do not choose a new bow during the box replacement process, then your initial box will be opened and you will get a prize hidden in it.
Multipliers
The progress line in the menu shows when you have an opportunity to receive multipliers, which boost the prizes in a game (available multipliers are also displayed). The more options are removed from your card, the more is the volume of possible multiplier: first multiplier falls as soon as the eighth (8th) box is opened and multiplier increases altogether with the next removed box. Multipliers: x2, x3, x4, x5, x6, x7, x8 и x25.
Side Game: purchase 20 cards with the grid having 3x3 figure and win money, when horizontal, vertical or diagonal line is entirely crossed out.
Side Game:
Only 20 balls participate during the draw of initial ball: numbers will be crossed out on the side game cards and your win depends on a number of entirely crossed out lines by you. Bets, winnings and line payout of side games are displayed on a side game panel.
Time of Preliminary Bet and Purchasing the Card in Advance
While the previous game is still in progress, time for preliminary bet is open and enables you to purchase the card in advance for the following round, boost prizes and purchase side bet cards. Time for preliminary bet is unavailable, if: the game show starts, you joined the game after bet placement round (during one of the active rounds); or you have played a game and it was over for you, though active rounds are still in process for other players. Time for preliminary bet is over when the previous game ends and a new round of placing a bet starts. Timer, which indicates termination of preliminary bet – is approximate and the countdown is in process in accordance with duration of a regular round.
When it comes to the game condition and number of remaining players in it, the round may end preliminarily and the next bet placement round may start earlier than it should have as indicated on timer, i.e. timer may switch to less valuation unexpectedly. Notwithstanding the aforementioned, when regular bet placement rounds starts, you have regular time for purchasing the card, boosting the prizes and purchasing side bet cards. Earnings of a Player and Prize Valuation “Return to Player” (RTP) for the main game - 95,28%, for the side game - 95,38%.
Prize Valuation and Multipliers
Prize valuation, displayed on the screen, is generated by mans of the highest card value of the main game multiplied by multipliers, listed in the table given below. If you change the card value, multipliers will apply to new value, correspondingly, prize amounts will be updated. Multiplier 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1 1.5 2 2.5 3 5 20 also, when shifting to multipliers line, the following multipliers will become available: x2, x3, x4, x5, x6, x7, x8 и x25. As soon as you reach the multipliers, it will be reflected on your prizes, you will see new values on the screen.
Limits:
| Deal or No Deal The Big Draw | 0.20-50 GEL |
|---|
Adventures Beyond Wonderland Live
Adventures Beyond Wonderland Live is an exciting live game featuring two wheels (main wheel and bonus wheel). This game is hosted by live presentеrs. They will guide you to the main game and beyond it, to the Wonderland. Place your bets in order to get regular winning payouts or bonus round, which follows the rabbit towards the Wonderland, where bonus wheel rotates in such a manner as to enable fall of as many multipliers as possible, and materially increase the final payout. Keep an eye on mystery sector – it has accessibility to three different bonuses and each time when mystery sector falls, one bonus will be selected randomly. The game gains even more attractiveness, when the wheel lands on the sector of mini game- Magic Dice. Your goal is to shift from the bottom upwards through 4x6 grid and reach x100 multiplier! Place your bets and enjoy the journey!
Place your bet on any of the following positions: 1, 2, 5, 10, Magic Dice, 2 Wonder Spins or 5 Wonder Spins. The main wheel starts rotating when all players have placed their bets. If the outcome is 1, 2, 5 10, then the round outcome is announced and the game round is over. If the outcome is Magic Dice, then all players, having active mini game bet, get involved in the game (for the additional information go to the Rules for mini game Magic Dice). The game ends as soon as the outcome of mini game is used on mini game bet. If the outcome is – Mystery Sector, you will be provided with one of the following bonus games: The Card Soldiers Mystery Bet Multiplier (selecting the multiplier blindfold), The Caterpillar Mystery Bet Multiplier or The Caterpillar Mystery Free Rotation Multiplier (for the additional information go to the Rules for Mystery Sector Bonus Section). If the Card Soldiers Mystery Bet Multiplier falls, the game round will end as soon as the bonus will be used on total bet. If the Caterpillar Mystery Free Rotation Multiplier falls, the game round will end as soon as the decision will be made with regard to following rotation. Theoretically, the Caterpillar Mystery Free Rotation Multiplier Bonus may fall endlessly and, in such manner, you will reach the maximum limit of winning. New rotations may be still in process, but your winning amount will not increase any more (for the additional information go to the Limits section). If your outcome is 2 wonder spins or 5 wonder spins, then all the players get involved in bonus wheel round having bets for active wonder spins (for the additional information go to the Rules for wonder spins and Bonus Wheel section). The game round will end as soon as rotation income, derived from wonder spins, are summarized and will be used for wonder spin bets. It is possible that wonder spins sector falls as a result of rotation due to the Caterpillar Mystery Free Rotation Multiplier Bonus. In such case, the game shifts to the Bonus Wheel and continues the way it is specified in the section for Caterpillar Mystery Free Rotation Multiplier.
The main wheel consists of 54 sectors: 46 sectors with numeral bet sign, 2 sectors with mystery bet sign, 3 sectors with 2 wonder spins sign, 1 sector with 5 wonder spins sign. If the outcome on a wheel matches your bet, you win numeral bet. If mystery sector falls, the round will end the way it is specified below, in the section of course of bonuses of mystery sector. All winnings will be paid out according to the pay table.
In order to participate in the bonus wheel game, you need to wager on 2 wonder spins position and/or 5 wonder spins position and the sector for the same bet must fall on the wheel.
Bonus wheel consists of two wheels: inner wheel and outer wheel. The outcome for the inner wheel is determined in a random manner by means of RNG (Random Number Generator), during occurrence of each allocated bonus wheel. Inner wheel will be rotated by the host of the game. Outer wheel consists of 54 sectors: 46 sectors with symbols of different characters from the Wonderland. Sector 3 does not mean winning, with the sign, which does not pay anything to the player for such rotation. Sector 3 with “drink me” sign deducts 30% from the winning amount of the current bonus gained from rotation winnings. Sector 2 with “eat me” sign adds 30% to the win amount of current bonus gained from rotation winnings. The inner wheel shows value of different multipliers and symbols of additional rotations. It consists of 12 sectors. 10 sectors with multipliers (+2, +5, +8 и +10), which are added to implied multipliers of the characters on the outer wheel. Sector 2 – additional rotation, which is adds rotation to bonus wheel round.
Bonus wheel Occurrence
Boosting occurrences of inner wheel: first of all, the outcome of inner wheel will appear on the screen and go to the foreground. Then, the Wonderland character will appear on the screen from the outer screen with the display of its symbol. If the multiplier is the outcome of outer wheel, such multiplier will be added to implied multiplier of the disclosed character (value will not be multiplied). The game continues by means of spinning the wheel. If symbol of additional rotation is the outcome of inner wheel, then rotation will be added to the bonus wheel round and the game continues by means of rotating outer wheel. None of Wonderland characters are disclosed, as there was no impact on them. Only Wonderland characters participate at this stage of the game, i.e. “drink me”, “eat me” or winning are not considered as sectors.
Occurrence of rotating outer wheel: then the outer wheel rotates. The outcome of outer wheel rotation will appear on the screen. If it is a character, then the bet of wonder spins will be multiplied by the multiplier of such character. Multiplier of inner wheel rotation may increase it or not. Go to the example N1 below. If it is winning, there is no sector, the number of rotations will be decreased by one and nothing will affect the winning amount. If it is “eat me” or “drink me”, 30% from the amount of bonus winning, which you have gained by that moment when “eat me” or “drink me” fell, will be added or deducted from the amount of bonus winning. Go to example N2 and N3 below.
The value for “drink me” or “eat me” can me decimal figures and they are rounded to two figures after dot. Accordingly, the winning amount of your bonus round will be also displayed in decimal figures. Rounding occurs in such way that no more than 30% will be added and no less than 30% will be deducted. If you have not won anything yet in bonus round and you will get “drink me” or “eat me” sector, nothing will be added/deducted, the winning amount remains 0. By the end of bonus wheel round, all multipliers that can be used on the bets of your wonder spins, will be summarized (not multiplied). Winning amount of bonus wheel is always displayed on the screen and is constantly updated.
Example N1. The outcome of inner wheel + 10. The Dormouse symbol will appear on the screen. Implied multiplier + 8 of the Dormouse will be updated for + 18. Outer wheel rotates and the Cheshire Cat appears as an outcome. It means that the bet of your wonder spins is multiplied by implied multiplier of the Cheshire Cat ( +14).
Example N2: “eat me” is the outcome of outer wheel and your current bonus win 70. 30% will be added to it in such manner that your winning amount from this rotation is 70 + 21= 91.
Example N3: “drink me” is the outcome of outer wheel and your current bonus win 70. 30% will be deducted from it in such manner that your winning amount from this rotation is 70 - 21= 49.
You may reach maximum limit of winning even when some rotations are left. In such case you will be notified and your winning amount will not be updated any more, but you will see that rotations are still in process (also go to the limits section).
Mystery Sector Bonuses
In order to participate in Mystery Sector Bonus, you need to place any bet on the table. Bonus round starts when the wheel lands on mystery sector. Mystery round can be any of the following bonuses: The Card Soldiers Mystery Bet Multiplier, The Caterpillar Mystery Bet Multiplier or The Caterpillar Mystery Free Rotation Multiplier. They will be selected randomly each time when the wheel lands on mystery sector. The Card Soldiers Mystery Bet Multiplier is a mini game, in which you select the multiplier blindfold for your total bet. Note that your initial bet will not return. The game has its fund, which consists of 3 batches of multipliers. Each batch contains 5 different multipliers. Batch of multipliers #1 2, 3, 4, 5 #2 2, 4, 5, 8 #3 2, 5, 7, 10. The batch will be selected randomly each time when bonus round starts. Multipliers from selected batches are linked to the card suits in a random manner. You can see four soldiers on the cards in a row, displayed on the screen. Besides the Card Soldiers, you can see four buttons with the cards suits. Each suit is related to hidden multiplier (selected in a random manner from the fund of multipliers). You need to select one of the suits and press the relevant button. If you do not do it in the given time, random suit will be selected automatically. Multipliers will be displayed as soon as the time expires and your total bet will be multiplied. For example: your total bet is 7.5 on 3 positions of bets: 5 on numeral bet, 1 2 on numeral bet, 10 0.5 2 on wonder spin. The wheel rotates and lands on Mystery Sector. The bonus type is The Card Soldiers Mystery Bet Multiplier. You select the suit with the hidden multiplier x2. You will be paid 7.5 x 2 = 15 will be paid out to you.
No action is required from you. You will see that the caterpillar will disclose random multiplier (from the fund of multipliers), which multiplies your total bet. Note that the original bet is not returned. The game has its fund, which consists of 3 batches of multipliers. Each batch contains 4 different multipliers. The batch will be selected randomly each time when bonus round starts. Batch of multipliers #1 2, 3, 4, 5 #2 2, 4, 5, 8 #3 2, 5, 7, 10. For example: your total bet is 7.5 on 3 positions of bets: 5 on numeral bet, 1 2 on numeral bet, 10 0.5 2 on wonder spin. The wheel rotates and lands on Mystery Sector. The bonus type is The Card Soldiers Mystery Bet Multiplier. The caterpillar will reveal x2 multiplier. You will be paid 7.5 x 2 = 15.
No action is required from you. You will see that the caterpillar will disclose random multiplier (from the fund of 5 multipliers: x2, x3, x4, x5 и x8). The payout value will be displayed on the screen and the new wheel will be rotated all over again. Any outcome of free rotation will be increased by revealed multiplier.
Example N1: your total bet is 7.5 on 3 positions of bets: 5 on numeral bet, 1 2 on numeral bet, 10 0.5 2 on wonder spin. The Caterpillar Mystery Free Rotation Multiplier on wonder spin - x3. Main wheel rotates and outcome of rotation is 10. In such case the bet returns to the active bet of numbers (i.e. 10 for bet of 2-х figures), so you will be paid 2 x (10 x 3) + 2 = 62.
Example N2: your total bet is 7.5 on 3 positions of bets: 5 on numeral bet, 1 2 on numeral bet, 10 0.5 2 on wonder spin. The Caterpillar Mystery Free Rotation Multiplier on wonder spin - x3. Main wheel rotates and lands on Mystery Sector. Bonus game is: The Card Soldiers Mystery Bet Multiplier. You select the suit with hidden x5 multiplier. Your earning: total bet multiplied by product of two multipliers, i.e. 7.5 x (3 x 5) = 112.5 (the original bet is not returned).
The caterpillar will reveal x8 multiplier and your earning is: total bet multiplied by product of two multipliers, i.e. 7.5 x (3 x 8) = 180 (the original bet is not returned).
Example N3: your total bet is 7.5 on 3 positions of bets: 5 on numeral bet, 1 2 on numeral bet, 10 0.5 2 on wonder spin. The Caterpillar Mystery Free Rotation Multiplier on wonder wheel - x3. The wheel rotates and lands on Mystery Sector. The game shifts to bonus wheel and you can see that the implied multipliers of the characters are multiplied by 3, for example: New value of the Cheshire Cat - 3 x 14 = 42, as for the Dormouse - 3 x 8 = 24. Above all, all multipliers on inner wheel are multiplied by 3, so 2 becomes +6, +5 becomes +15 etc. From now on, Bonus Wheel round will be resolved in accordance with bonus wheel rotation (go to bonus wheel rotation above). Theoretically, The Caterpillar Mystery Free Rotation Multiplier bonus may fall endlessly and for certain moment, you will reach the maximum limit of winning, even when rotations will be added one by one. In such case you will be notified and your winning amount will not be updated any more, but you will see that rotations are still in process (also go to the limits section).
In order to participate in mini game, you need to wager on magic dice bet position. When the wheel lands on magic Dice sector, all players, having active mini game bet, move to mini game screen. There are two physical dices in mini game – red and white, which will be rolled using shaker of physical dices. Throughout the mini game, the dices are shaken and you will see the value of dices on the screen. First of all, need to choose either red or white dice. If you do not do it in the given time, the dice will be selected automatically. Then the grid of mini game will appear. In includes 4 rows and 6 columns. In the end of each column there is a dice with value from 1 to 6. The dice with value 1 is located on the left side, and the dice with value 6 is located on the right side. Your goal is to advance upwards. Your direction is determined by the dice after it has been rolled. Eg.: if the outcome of the dice is 1, you move to the bar, located in the right column. There are 3 types of bars in the game, which determine course of the game: bar with the multiplier grants you with the multiplier and fulfills mini game. You have repositioned the bar upwards via symbol – at this time will not get multiplier, but you will advance to the next row. If you receive such special symbol on each row, you will get x100 multiplier when you reach the top. You have repositioned the bar upwards and used x2 multiplier (only the first row) – this multiplier will be added to the multiplier, which you will get the next time. Mini game multiplier multiplies only magic dice bet and original bet will return to you. It is possible that mini game Magic Dice is the outcome of multiplier bonus gained from the next rotation of Mystery Caterpillar. In such case, all multipliers on mini game grid are multiplied by a multiplier, gained from the next rotation of Mystery Caterpillar. You may see updated values on the screen.
When entering the game table, if the game round is already in process, wait for the next one and then you can place bets. Select a chip in order to wager and place it on bet position. You can place several chips on different positions simultaneously. Timer in the window shows how much time is left prior to placing bets. You need to confirm your bets. Yon can do it either manually or use confirmation button after each bet, or automatically upon time expiry for placing bets. If your service supplier’s function of automatic confirmation is on, then confirmation button will not be displayed. You can mute this function in your game settings. The game round starts after “no more bets, please” signal. In the event of winning bets, winnings will be paid out by the end of each game round. In order to play the game round, place the bets all over again or use “wager again” button. In order to skip the queue, all you need to do is not to place bets on the table any more. Limits:
| Adventures Beyond Wonderland Live | 0.20-500 GEL |
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